KNOW YOUR DAMAGE

Damage Calculator

Understand your build. Compare your arrows.
See what your next upgrade actually adds.

PALADIN

Reaper & Holy Arrows

Your character

01

Use your current stats, including equipment bonuses.

Distance skill after equipment and skill bonuses, including Bullseye. Do not add those bonuses twice.

Fills bow attack only. Add any extra attack below.

Bow attack includes extra attack. Enter the pet's flat attack bonus separately; enter 0 if none.

Fight mode
Damage bonuses, ammo & crit

Your damage bonuses

Enter 0 for bonuses you do not have. These are separate from skill and attack bonuses above.

Physical damage: your total physical bonus, including guild bonuses. It applies to Reaper.

Ranged Holy damage is the dedicated ranged bonus. Magic damage and Holy spell bonuses do not belong here. Enter guild Divine Light separately.

Standard ammunition: Reaper 18, Holy 21.

Optional critical scenario

Enter your total crit chance and total extra crit damage from all sources. Bow presets do not fill these values.

+300% extra crit damage means a 4× ordinary hit on a neutral target. This scenario includes the damage bonuses entered above.

Enter your attack interval to see estimated damage per second, or leave blank to hide it.

Your inputs stay in this browser.

Damage per target

Updates as you type

Base formula with your selected bonuses, before target defence.

Reaper Arrow

Physical damage

9 tiles
—

Estimated midpoint / target

Minimum—
Maximum—

3 × 3 area
Centred on the target

Holy Arrow

Holy damage

13 tiles
—

Estimated midpoint / target

Minimum—
Maximum—

Diamond area
Centred on the target

Enter your character stats to compare arrows.

EXPLORE THE BALANCE

Formula editor

Current formula

Adjust how distance, attack and level contribute. Your results and scaling chart update immediately.

Updated balance formula: both arrows now use level coefficient 15. In Attack mode, +100 levels add 225 to the raw midpoint, before bonuses and rounding.

Editing this calculator only previews damage in your browser. It does not change server balance.

Reaper Arrow

How strongly each level adds to the score.

Raw midpoint gain / +100 levels——
Holy Arrow

How strongly each level adds to the score.

Raw midpoint gain / +100 levels——

Multipliers are decimals: 0.05 = 5%. Minimum must be no greater than maximum. Level gains use your fight mode, before damage bonuses and rounding.

Back to damage comparison

PLAN YOUR NEXT UPGRADE

How your damage scales

03

Change one stat while keeping the rest of your build fixed.

Stat to compare
Reaper Holy

View comparison values
Estimated damage midpoint comparison without critical hits
DistanceReaper estimateHoly estimate

Understand the numbers

FORMULA GUIDE
The formula, step by step

The calculator is loading.

What changes a real hit?

These numbers describe the arrow's formula per affected target, with the bonuses you enter. They are a comparison tool, not a prediction of the final number you will see in combat.

  • Target armour, blocking, resistances, immunities and PvP rules can change the final damage.
  • Additional mastery, set procs and combat modifiers outside the inputs are excluded. Skill bonuses belong in effective distance.
  • The midpoint is the middle of the formula range. With integer rounding, bonuses and crit, the displayed average is an estimate.
  • Samurai Holy Arrow special: its 9% explosion proc can overlap across targets. Those extra explosions are excluded here.
  • Critical and DPS scenarios assume a neutral target. They do not model PvP, missed shots or additional procs.

Areas show affected tiles, not guaranteed targets. Damage is shown per target; it is not multiplied by the number of tiles.